Here’s a quick video by Bloomberg demoing some Interactive Connected Reality™. In it, they mention
I understand why they are grouped together, but the interactive nature of chumby and Karotz bring them closer into the realm that I’m thinking of.
What is fun about the Karotz is that its “display” is not a screen. The “display” is ears that move, a speaker, and lights inside the body of the rabbit. Unfortunately, I believe the users ability to physically interact with the device is limited to passive interactions only, such as watching or listening.
As for the chumby, a user can interact with it both passively and actively, but both the passive and active interactions are limited to the screen any maybe a few buttons, or what we are already familiar with for our devices (such as computers, phones, and pads).
I don’t think that interactive connected reality™ needs to preclude the use of a screen or buttons, as they may be the best or only way to achieve certain kinds of interactions, but I want to think about growing our set of interactions back into ones that are truly more natural.
I’ll end this post with a quote from Craig Yoho (one of my staff). “Physics games and engines are very popular right now. With this project, we can take advantage of the best physics engine ever invented… physics.”